Don't settle for only part of the Battlespace!

MACE is a powerful yet easy to use full-spectrum computer generated/semi-automated forces (CGF/SAF) simulation.

BSI_MACE

VIPER DIS Radio

BSI's low-cost alternative to server-based DIS radios.

  • Fully DIS compatible
  • No server required, use one or more on PCs and tablets,
  • Comm plan loading and editing on any radio.
  • Terrain masking, Fresnel zone, diffraction over terrain... and more.

Learn More

MACE EW-ISR

Get the best in Electronic Warfare Simulation

MACE with Transparency

MACE options include physics based emitter audio generation and a full suite of virtual Electronic Warfare equipment

Joint Terminal Attack Controller

Don't Settle... Get the Best in JTAC Simulation!

With dozens of fielded systems throughout the Combat Air Forces, MACE is rapidly becoming the standard for JTAC training.

UAS/UAV Mission Training

When combined with an Image Generator such as MetaVR's Virtual Reality Scene Generator (VRSG), MACE is ideally suited for standalone or distributed UAS/UAV training.

Latest 2017 MACE Released!

We are happy to announce that the latest version of MACE (2017R1) is now available for download.  Once again, this release has some significant improvements such as enhance IR Physics, improved data link modeling, pattern-of-life modelling with EZ-traffic generation, a new platform tape overlay (think HUD) that will also allow you to control a platform's current heading, speed, and altitude.  If you're a fan of MACE scripting, you'll love the new Action Templates & Action Menu now available.  As always, there's a lot more, so be sure to check out our latest release notes & request your copy today!

See MACE In Action

Watch MACE, a full-spectrum CGF/SAF accredited for Type I, II and III controls for Joint Terminal Attack Controller (JTAC) Training, perform in various fielded training systems, including the Advanced Air National Guard JTAC Training System (AAJTS), the AFSOC JTAC Simulator (AJS) and ACC's JTAC-TACP/Operational Simulation Suite (J-T/OSS) 2.0.  Check out our other MACE product and training videos and subscribe to our YouTube channel to see future videos!

In the BSI Labs...

Join us in the BSI Labs as we explore MACE in Virtual Reality (VR) to enhance the immersive experience utilizing the latest in commercial head-mounted displays.  Be sure to check us out this year at I/ITSEC to experience MACE in VR for yourself!

BSI in the News

In the Labs… MACE Meets Virtual Reality

MACE Meets VR to Evaluate Low-Cost Immersive Training & Debriefing Solutions (Oct 2017) As virtual reality (VR) and augmented reality (AR) have grown in popularity within the gaming and entertainment industries over the past few years, the capabilities of VR and AR allow for a level of immersion that users have...
MACE 3D Beam Viewer

MACE R1 2017 Release

MACE R1 2017 RELEASE What's New BSI Is Very Happy to Announce our MACE R1 2017 Release! Hello everyone! We are happy to announce that MACE 2017R1 is now available for download as an official release.  Before we get into our summary of the new features, we would once again like to extent a sincere “thank you” to...

BSI Delivers Once Again on JTC TRS

BSI Delivers Again on JTC TRS to QuantaDyn Corporation (June 2017) USAF site acceptance testing of the JTC TRS at Ft. Benning, GA, June 2016. (Photo courtesy of QuantaDyn). BSI delivers three MACE software bundles to QuantaDyn in June 2017 for additional Joint Terminal Control Training and Rehearsal Systems (JTC...

MACE Delivers for the BICES UAS Lab at Langley AFB

BSI and MACE Deliver on BICES-X Battlefield Information Collection and Exploitation System (BICES) (May 2017) MACE/VRSG UAV View BSI delivers, MACE, VIPER radio, and the MACE Open Street Maps (OSM) Server in support of General Dynamics Information Technology (GDIT) to the Battlefield Information Collection and...

MACE to Support ACC iATTACK LVC Program

BSI and MACE Deliver on ACC iATTACK Live, Virtual, Constructive Program at JRTC & NTC (May 2017) Simulated Air Attack via ACC iATTACK ACC’s iATTACK Live Virtual Constructive program, through the prime contractor Booz Allen Hamilton (BAH), has purchased two additional MACEs to expand their capabilities to the...

EWTGPAC CAVE Installation

BSI Delivers Latest Combined Arms Virtual Environment (CAVE) JTAC Training System to the Expeditionary Warfare Training Group, Pacific (EWTGPAC) BSI has designed and delivered a Combined Arms Virtual Environment (CAVE) JTAC training system to the Expeditionary Warfare Training Group Pacific (EWTGPAC) in San Diego,...

BSI Delivers Again on JTC TRS

BSI Delivers Again on JTC TRS to QuantaDyn Corporation (May 2017) USAF site acceptance testing of the JTC TRS at Ft. Benning, GA, June 2016. (Photo courtesy of QuantaDyn). BSI delivers three MACE software bundles to QuantaDyn in May 2017 for additional Joint Terminal Control Training and Rehearsal Systems (JTC TRS). ...

BSI to Deliver Advanced Sensor Training Stations to NAS Pensacola

BSI to Deliver Advanced Sensor Training Stations for Combat Systems Officer (CSO) Training at Naval Air Stations (NAS) Pensacola (Apr 2017) MACE Virtual Equipment BSI was chosen to design and delivery five advanced sensor training stations for Combat Systems Officer (CSO) training at Naval Air Station Pensacola...

Customer & Installation Base

Click on the links below to learn more!

“Two more really successful sim periods today. I love this software!”

MACE User, Grayling Air Gunnery Range, Michigan ANG

“9-Line is easily laid out, works well, is fairly intuitive (I figured it out without even looking at the manual initially).”

MACE User/JTAC SME, Air Force Research Lab, Wright-Patterson AFB, OH.

“We operate ~80% standalone, which is why MACE is so critical to us and why became unusable… the interface has to be simple, reliable and effective – all proven attributes of MACE over the engineering/test-quality of.”

 MACE User, Grayling Air Gunnery Range, Michigan ANG

“MACE is our Swiss Army SAF”

MACE User, Ft. Campbell, KY.

“The Call For Fire tab/section is outstanding. Everything works, when it is supposed to work. The different options for single rounds, continuous suppression for X minutes, fire X number of rounds, etc, is excellent. Munition selection is a snap. Also, the corrections that are available, such as add/drop/left/right baed on either observer/tgt or gun/tgt lines is excellent, and I have never seen a sim do this well/efficiently.”

MACE User/JTAC SME, Air Force Research Lab, Wright-Patterson AFB, OH.

“MACE is absolutely amazing one of the other JTACs here knows how to build scenarios and task aircraft after only touching the system three times. It pretty much runs itself for the most part.”

MACE User/JTAC SME, Aviano AB Italy

“Everything CAS-related works very well”

MACE User/JTAC SME, Air Force Research Lab, Wright-Patterson AFB, OH.

“We just had two JTACs from Ft. Knox here the last three days, running them through some scenarios and just showing them what we do here at the lab, and after some -induced silliness during some of the scenarios that was obvious to me and also them in the domes, I am about up to here with , on a personal note. I showed them MACE, and sat them down a bit with it and they VASTLY preferred it from a usability standpoint. They saw it in action as I briefly A/B-e running a simple mission vs. . Not to mention I saw one down and had him build a pretty simple scenario within 10 minutes and he was stunned by how easy it was compared to the current system they have at most of the squadrons to build a scenario, or drop a player in and draw out a quick orbit for him.”

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What is the Modern Air Combat Environment (MACE)?

MACE provides a physics-based full-spectrum Computer Generated Forces (CGF) / Semi-Automated Forces (SAF) simulation engine used to drive synthetic environments within the Air, Land, and Surface domains.  Key features found within MACE include:

  • User configurable platforms, weapons, and emitters (to include customization of RADAR pulse, scan, & beam characteristics)
  • Standalone Joint Terminal Attack Controller (JTAC) training that includes detailed Call-for-Fire (CFF) and 9-Line interfaces.
  • Integration with commercial Image Generators
  • Global Battlespace supporting high resolution digital terrain and industry standard raster and vector formatted mapping visuals
  • Energy-based aerodynamic modeling and physics-based weapons delivery
  • Detailed threat modeling to include simulation of entire Integrated Air Defense Systems (IADS)
  • Integration with existing mission planning systems
  • Support for industry standard simulation protocols
  • And more...

Check out the MACE product pages for more details.

What is MACE-EW?

MACE-EW is an enhanced version of MACE that includes parameter driven Electronic Warfare modelling.  Included in MACE-EW is high-fidelity emitter audio and virtually simulated equipment to include:

  • Radar Warning Receiver
  • Panoramic Receiver/Self Protect Jamming System
  • HARM Interface Panel
  • Countermeasures Dispensing System
  • Communications Jamming System
  • Towed Decoy
  • Streaming KML for Google Earth Viewing
  • User Extensible w/Parameters Editing Tool
  • Full Suite of Navigation Displays
  • And more...

Check out the MACE-EW product page for more details.

What is the VIPER Radio?

The VIPER DIS Radio is a low-cost alternative to server-based DIS radios.  The VIPER Radio can be associated with any DIS-based entity on a simulation network and supports the following key features:

  • Supports up to 100 simultaneous transmit/receive frequencies
  • VOX and Push-to-Talk (PTT)
  • Set radio power, signal bandwidth, sensitivity and dynamic range
  • Supports modulation, frequency hopping, pseudo noise, and time hop
  • Supports cryptography settings (system & key)
  • Calculates propagation loss and terrain masking
  • Custom UI skins and modeling of specific radio systems (such as the PRC-117G, PRC-148, & PRC-152)
  • Run multiple VIPER Radios on a single PC for a reduction in associated hardware costs.

Check out the VIPER DIS Radio product pages for more details

Does MACE Support a User-Editable Database?

Yes it does.  Every version of MACE ships with the Mission Object Configuration Tool (MOCT) which allows in-the-field configuration (editing and creation) of MACE mission objects to include:

  • Platforms - entities that move such as aircraft, vehicles, and lifeforms.
  • Sites - stationary entities such as radar and Surface-to-Air Missile (SAM) sites.
  • Cultural - stationary entities such as buildings and trees.
  • Equipment - equipment models such as weapons and sensors
  • Aerodynamic Models - includes ballistic, missile, energy-maneuverability and flight modeling
  • Electronic Warfare - Threat libraries, emitter, RADAR, and transmitter definitions; includes beam, scan, and pulse-level definitions.

How About Third-Party Enhancements?

Yes, BSI works closely with our partners to support third-party enhancements to MACE and other BSI products.  In addition to using the MACE Mission Object Configuration Tool (MOCT) directly, BSI supports additional product level additions to include:

  • Heads-Up-Displays (HUD) - Custom HUD's for MetaVR's Virtual Reality Scene Generator (VRSG).
  • Custom VIPER DIS-Radio Skins.
  • Signal processing tool's for MACE's Signal Generation Engine (SGE).
  • Integration of simulation interchangeability standards.  MACE supports DIS and the TENA protocol's directly, and HLA through third-party DIS-HLA gateways.

We're also working hard on a new MACE API that will allow for full integration of third party applications, and direct integration into the MACE application processes allowing custom product enhancements and full MACE control.  Drop us a quick e-mail and we'd be happy to discuss our plans in greater detail.

Does MACE Integrate with Third-Party Image Generators?

Yes we do.  BSI provides a fully featured and custom integration with MetaVR's Virtual Reality Scene Generator (VRSG).  MACE also supports the industry standard Common Image Generator Interface (CIGI) that allows integration to other image generation applications that include Bohemia Interactive's VBS3 product-line.

Integration with Virtual Simulations...

MACE and MACE-EW support the Distributed Interactive Simulation (DIS) and Test and Training Enabling Architecture (TENA) protocols directly.  MACE, through it's DIS interface has additionally been Combat Air Forces Distributed Mission Operations (CAF-DMO) accredited.  Through these interoperability standards, MACE inherently supports distributed mission training exercises.

The MACE applications have been directly integrated into the following virtual training environments:

  • JTAGSS - Joint Theater Air-Ground Simulation System
  • SOTACC JTAC Simulators - Special Operations Terminal Attack Controller Courses
  • AAJTS - Advanced Air National Guard JTAC Training Systems
  • Air National Guard's Distributed Operations Training Center (DTOC)
  • NAS Fallon Multi-Service Supporting Arms Training (MSAT) dome and Combined Arms Virtual Environment (CAVE)
  • UK's Joint Forward Air Controller Training and Standards Unit
  • ...and many more, refer to the customer and installation base map on our homepage for more installation sites.

In addition to integration with existing virtual training environments, MACE-EW includes a suite of avionics and combat virtual displays that includes:

  • Radar Warning Receiver
  • Panoramic Receiver/Self Protect Jamming System
  • HARM Interface Panel
  • Countermeasures Dispensing System
  • Communications Jamming System
  • Towed Decoys
  • ... refer to the MACE-EW product page for a full listing of included virtual emulations

Be sure to check-out BSI's Virtual SA-8 training station as built for the Polygone Electronic Warfare (EW) Range near Landstuhl, Germany.  The SA-8 operator stations were developed to closely mimic the operation of an actual system, and have been designed to acquire, track and perform a virtual missile launch in a virtual or live training exercise.

“Two more really successful sim periods today. I love this software!”

MACE User, Grayling Air Gunnery Range, Michigan ANG

“9-Line is easily laid out, works well, is fairly intuitive (I figured it out without even looking at the manual initially).”

MACE User/JTAC SME, Air Force Research Lab, Wright-Patterson AFB, OH.

“We operate ~80% standalone, which is why MASE is so critical to us and why became unusable… the interface has to be simple, reliable and effective – all proven attributed of MACE over the engineering/test-quality of.”

 MACE User, Grayling Air Gunnery Range, Michigan ANG

“MACE is our Swiss Army SAF”

MACE User, Ft. Campbell, KY.

“The Call For Fire tab/section is outstanding. Everything works, when it is supposed to work. The different options for single rounds, continuous suppression for X minutes, fire X number of rounds, etc, is excellent. Munition selection is a snap. Also, the corrections that are available, such as add/drop/left/right baed on either observer/tgt or gun/tgt lines is excellent, and I have never seen a sim do this well/efficiently.”

MACE User/JTAC SME, Air Force Research Lab, Wright-Patterson AFB, OH.

“MACE is absolutely amazing one of the other JTACs here knows how to build scenarios and task aircraft after only touching the system three times. It pretty much runs itself for the most part.”

MACE User/JTAC SME, Aviano AB Italy

“Everything CAS-related works very well”

MACE User/JTAC SME, Air Force Research Lab, Wright-Patterson AFB, OH.

“We just had two JTACs from Ft. Knox here the last three days, running them through some scenarios and just showing them what we do here at the lab, and after some -induced silliness during some of the scenarios that was obvious to me and also them in the domes, I am about up to here with , on a personal note. I showed them MACE, and sat them down a bit with it and they VASTLY preferred it from a usability standpoint. They saw it in action as I briefly A/B-e running a simple mission vs. . Not to mention I saw one down and had him build a pretty simple scenario within 10 minutes and he was stunned by how easy it was compared to the current system they have at most of the squadrons to build a scenario, or drop a player in and draw out a quick orbit for him.”

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