Unmanned Air Systems Operations

Simulating all critical aspects of UAS operations; train, analyze, plan, and rehearse offensive and defensive UAS missions in contested EM battlespaces.

MODEL MORE BATTLSPACE EFFECTS 

Unlike other “simulators”, MACE models the entire electromagnetic spectrum (at pulse level) which effects the most important aspects of UAS operations, such as terrain effects and enemy electronic attacks (EA) on both video downlink quality and drone control datalinks, and accurate detection and engagement from Counter-UAS systems.

Night vision in joint fires simulation

PLAN EFFECTIVE TACTICS

The MACE and ARMOR planning, analysis and rehearsal tools enable users to assess the best routes vs known jamming of datalinks and determine the optimum TTPs to operate within contested airspace and CUAS systems.

REHEARSE WITH REALISTIC CONTROLS AND VISUALS

Users can take control of the sUAS as an operator in the First Person View (FPV) using fielded real drone controls and displays to get high detail mission rehearsal. User configurable control system options enable drone-specific adjustments to the flight models and control systems that save with the mission. Real-time network monitoring enables analysts/instructors to visualize signal strengths between nodes, and the effects of enemy jamming on the various links.

Adjustable Flight Models

Level, Acro, and Autonomous mode flight models

Thrust curve adjustment

Individual propeller arm and angle adjustment

Analysis and Rehearsal

Create constructive missions to test out swarm tactics vs CUAS systems

Rehearse specific missions with actual  FPV controls and displays

Counter UAS

Modelling of EM CUAS, and Kinetic CUAS systems

Physical weapon tracking – first person UAS engagement with CUAS weapons

Featured Products

MACE

Full-spectrum battlespace simulation software for building and executing scenarios across multiple domains, simulated in high detail including pulse level electromagnetic spectrum modeling.

ARMOR

Worldwide scale Unity based 3D visual image generator. Interact with the simulation from any perspective; from first-person control to table-top planning. Use multiple visual systems from screens and multichannel systems and extending to virtual and mixed reality. Generate terrain anywhere in the world without any prior GIS expertise.