Battlespace Simulations, Inc.


Go to content

MACE - UAS

Case Studies

MACE and UAS Training

MACE is ideally suited for standalone or distributed UAS training stations. When combined with MetaVR's Virtual Reality Scene Generator (VRSG), MACE can easily provide both pilot and sensor operator training stations. A typical configuration is one or more training stations each comprised of both a pilot and sensor operator station, along with another MACE instance functioning as the Instructor Operator Station (IOS). One IOS can generate a mission that can be shared with many UAS training stations, including the ability to make dynamic inputs during scenario execution.


Robust UAS Training Content

MACE has a very large entity library, including both military and civilian entities that can quickly be added to your UAS training scenario. MACE's energy-based flight models drive the UAS' flight as the UAS flies from waypoint to waypoint, or as the pilot makes commanded changes to airspeed, heading or altitude. The camera can ground or entity track, and VRSG supports visual, EO and IR (white-hot and black-hot) camera filters. Weapons employment from the UAS is fully supported as well, and users can even add their own UAS platforms and weapons to the MACE entity library.


Detailed Entity Articulation

MACE supports an array of features designed to make it easy for the user to quickly produce realistic UAS training scenarios:

  • Support for DIS articulations and appearance bits (for example, a human raising a weapon to indicate hostile intent)
  • Support for VRSG animations (for example, tell an entity to dig or raise a cell phone to his ear)
  • Support for entity attachments (for example, tell a human to enter or exit a vehicle)


Please see our video of a UAS training scenario using MACE and VRSG or this one with a happy ending.


Back to content | Back to main menu