TargetEngaged Class |
[This is preliminary documentation and is subject to change.]
Namespace: BSI.MACE.AI.Commands.EOB
The TargetEngaged type exposes the following members.
| Name | Description | |
|---|---|---|
| TargetEngaged(TargetSolution) |
Constructor.
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| TargetEngaged(TargetSolution, IEquipmentWeapon, ITrackingSensor, IWeaponGuidance) |
Constructor.
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| Name | Description | |
|---|---|---|
| Guidance |
Gets or sets guidance for the weapon.
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| State |
Gets or sets the state of the engagement.
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| TargetSolution |
Gets or sets the current engaged target data.
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| TimeEngaged_s |
Gets or sets the time in seconds that this target engagement has been active for.
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| TimeInWEZ_s |
Gets the time (in seconds) remaining, time to enter (negative time), or
non-convergent (Double.MinValue) to the Weapon Engaement Zone.
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| TimeOnTarget_s |
Gets or sets the amount of time this track has been above the minimum firing solution confidence in seconds.
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| Tracking |
Gets or sets a tracking sensor for this engagegment.
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| WeaponAssigned |
Gets or sets a weapon that may be fired against the target.
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| WeaponLaunchStatus |
Gets or sets the current statsu of an attempted weapon launch.
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| WeaponsLaunched |
Weapons launched.
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| WeaponSystemID |
Gets or sets the identifier of weapons system used.
|
| Name | Description | |
|---|---|---|
| DisableTargetTracker | ||
| EnableGuidance |
Turn on weapon guidance, if any, for the fired weapon entity and return the guiding equipment.
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| EnableTargetTracker |
Turn on the TTR.
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| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| FireWeapon |
Fire the WeaponAssigned and return the entity instance.
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| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsEquivalent |
Returns true if the objects are the same or the target solution and weapons and sensors are the same.
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| IsLaunchPermissible |
Determines if the weapon is ready for launch.
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| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Terminate |
Shutdown all related sensors.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) |